Shadow Shader
Unity Super Shaders » Devlog
Added a shadow effect! You can specify its color and offset.
Simply, it makes a copy of the sprite, draws it as the selected color (alpha included) behind the original, offset by the set amount.
In order to not have cut corners, the Sprite Mode Mesh Type does need to be set to Full Rect.
Also, to avoid the shadow being clipped, give the sprite some empty padding in the texture.
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